FIRST® Tech Challenge (FTC®)

2010-11 FTC Season

2010-11 FTC Game: Get Over It!

Two Alliances – one “red” and one “blue” – composed of two teams each, compete in each match. The object of the game is to attain a higher score than your opposing Alliance by placing 6-inch long PVC batons into several Alliance-colored scoring goals (rolling and stationary) located on the playing field.

In the Autonomous Period, teams are rewarded for moving over the field elements in the middle of the field as well as collecting batons that they use to score during the period. Parking a robot on the different field elements by the end of the Autonomous Period is also worth points. Batons scored during the Autonomous Period may be scored a second time at the end of the match.

There are a total of 100 batons available to both teams as scoring objects in the game. Five batons are given to each Alliance to pre-load onto the robots in any way they want and 90 will be placed in the Baton Dispensers located around the field - 15 per Dispenser. A Doubler Baton will be available in each Alliance's middle Baton Dispenser to be dispensed during the Autonomous Period (if not dispensed, it is removed by a referee). There are also two Magnet Batons per Alliance placed randomly in the Baton Dispensers. These batons are worth extra points if scored in the center cylinder of an Alliance's rolling goal. Robots may only make contact with their Alliance's baton dispenser (located on the other side from their starting position).